GAME PIPELINE
Idea → live on Playgama, Phaser-era edition (v3, 2026-07). Pick a game to track its own checklist state.
Tracking:
each game keeps separate progress
0 · Greenlight
1 · Bootstrap (Phaser 3 + React)
2 · Skeleton week
3 · Content + style
4 · Platform + QA
5 · Ship
6 · Kill-switch (2 weeks later)
HARD-WON LESSONS append as they happen
- Asset filenames must exactly match imageKeys — a hyphen cost the hound its art for a week
- Cache-first service workers on HTML = black screen after every deploy
- Playgama does NOT auto-publish to Poki/CrazyGames — direct submissions
- negative z-index pseudo-elements paint OVER their parent's background
- Test attackers need walls: CPU movement phase runs before the attack phase
- Reward only on
rewarded state, never closed